[kictanet] Blogger of Mass Destruction - huh(?)
brian
brian at caret.net
Sun Feb 3 14:29:04 EAT 2008
The stakes in the information economy are very high. Even moreso the interests of a sovereign state. A country like the USA takes this so seriously that they conducted the following as a test of their preparedness. Interesting amongst some of the simulations are scenarios where they test their ability to "control" the release of information to the public by the media....
It is good to think about Kenya's preparedness in this context.
Brian
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Bloggers of Mass Destruction
February 2nd, 2008
Via: Daily Herald:
It’s the government’s idea of a really bad day: Washington’s Metro trains shut down. Seaport computers in New York go dark. Bloggers reveal locations of railcars with hazardous materials. Airport control towers are disrupted in Philadelphia and Chicago. Overseas, a mysterious liquid is found on London’s subway.
And that’s just for starters.
Those incidents were among dozens of detailed, mock disasters confronting officials rapid-fire in the U.S. government’s biggest-ever “Cyber Storm” war game, according to hundreds of pages of heavily censored files obtained by The Associated Press. The Homeland Security Department ran the exercise to test the nation’s hacker defenses, with help from the State Department, Pentagon, Justice Department, CIA, National Security Agency and others.
The laundry list of fictional catastrophes — which include hundreds of people on “No Fly” lists suddenly arriving at airport ticket counters — is significant because it suggests what kind of real-world trouble keeps people in the White House awake at night.
Imagined villains include hackers, bloggers and even reporters. After mock electronic attacks overwhelmed computers at the Port Authority of New York and New Jersey, an unspecified “major news network” airing reports about the attackers refused to reveal its sources to the government. Other simulated reporters were duped into spreading “believable but misleading” information that worsened fallout by confusing the public and financial markets, according to the government’s files.
The $3 million, invitation-only war game simulated what the U.S. described as plausible attacks over five days in February 2006 against the technology industry, transportation lines and energy utilities by anti-globalization hackers. The government is organizing another multimillion-dollar war game, Cyber Storm 2, to take place in early March.
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